//
//  VocationListTableViewController.swift
//  sharetimeList
//
//  Created by 凌空 on 15/10/28.
//  Copyright © 2015年 fharmony. All rights reserved.
//

import UIKit

class VocationListTableViewController : UITableViewController{

    var vocationList = [VocationModel]()
    
    func getInitData(){
        let vocation1 = VocationModel()
        vocation1.place = "beijing"
        vocationList.append(vocation1)
        
        let vocation2 = VocationModel()
        vocation2.place = "xiameng"
        vocationList.append(vocation2)
        let vocation3 = VocationModel()
        vocation3.place = "hangzhou"
        vocationList.append(vocation3)
        let vocation4 = VocationModel()
        vocation4.place = "shanghai"
        vocationList.append(vocation4)
        
    }
    
    override func viewDidLoad() {
        super.viewDidLoad()
        self.getInitData()
        self.navigationItem.leftBarButtonItem = self.editButtonItem()
        
        
        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false

        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem()
    }
    
    override func setEditing(editing: Bool, animated: Bool) {
        super.setEditing(editing, animated: true)
        tableView.setEditing(editing, animated: true)
        
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    // MARK: - Table view data source

    override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 1
    }

    override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return vocationList.count
    }

    
    override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCellWithIdentifier("easyCell", forIndexPath: indexPath)
        cell.textLabel!.text = vocationList[indexPath.row].place
        cell.selectionStyle = .None
        if vocationList[indexPath.row].isVisited{
            cell.accessoryType = .Checkmark
        }else{
            cell.accessoryType = .None
        }
        // Configure the cell...

        return cell
    }

    override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
        tableView .deselectRowAtIndexPath(indexPath, animated: false)
        let v1 = vocationList[indexPath.row]
        v1.isVisited = !v1.isVisited
        tableView.reloadData()
        
    }
    /*
    // Override to support conditional editing of the table view.
    override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    
    // Override to support editing the table view.
    override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
        if editingStyle == .Delete {
            // Delete the row from the data source
            vocationList.removeAtIndex(indexPath.row)
            tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
        } else if editingStyle == .Insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    

    /*
    // Override to support rearranging the table view.
    override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

}
